Atomic Game Engine For Enthusiasts
What's Atomic?
The Atomic Game Engine is powerful 2D/3D technology developed by industry veterans. It is available under the MIT license as an alternative to proprietary binaries, excessive fees, and royalties.
Atomic is available to professionals and is being used in production environments. It is also a great resource for learning JavaScript, TypeScript, C#, and the art of native C++ engine design.
If you need excellent, high performance technology which leverages the full might of GitHub.
[According to me]
The Atomic Game Engine is a powerful multi-platform(Android, iOS, Windows, macOS, Linux, and WebGL) game development tool that can be used for both 2D and 3D content. It is layered on top of Urho3D, an open source game development tool.
What makes it great?
It supports many platforms such as Windows, OSX, Linux, Android, iOS and WebGL. It also has a flexible scripting approach and users can choose to code in C#, JavaScript, TypeScript or C++. There is an extensive library of example games available to all users, which show off different aspects and qualities of the engine.What makes it even greater for developers?
Atomic has recently announced that it is now under the permissive MIT license. Great!!!! Now what exactly does that mean? This means that Atomic is now completely open source and anyone can use it, modify it, publish it, and even sell it as long as the copyright notice remains on all substantial portions of the software. Basically, just don’t remove the text in the picture below from any of the scripts and it should be fine. Here’s what the MIT license in the Atomic Game Engine looks like:![]() |
Atomic Game Engine MIT License |
Why should I spend time and effort contributing to the Atomic Game Engine?
The non-restrictive MIT license makes it easy for developers to freely contribute to the engine and get creative without the fear of breaking any laws. The Atomic Game Engine acknowledges all of their contributors by publishing their names to the list of developers working on the engine and contributors have access to a very active community where almost all questions are answered and developers are supported. It's an awesome chance for software developers to get a better portfolio and the experience of making contribution. The problems that remain unsolved vary from small to large levels so it's open for everyone.
SO, HOW DO I GET STARTED????
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Image Of GitHub Page |
It's all simple and easy just download the engine source by going to the links from GitHub to contribute to the project or go to the site Atomicgameengine.com if you just want to download the engine and give it a try.